Draemar Sorcery

Sorcery..

Sorcery is powerful, but it has limits.

History
In the beginning, Sorcery was basically the manipulation of personal energy through conscious force of will. Key word here is Conscious. Each and every motive was controlled by the caster.

This made it slow, easily shattered and inept at complex things (Even modern Sorcery has trouble making convincing illusions, and shapeshifting is flat out impossible).

It can manipulate forces, energy and matter.

Later on, focusing devices in the form of incantations and motions were added.

The biggest innovation was the development of spell compression and spell holding.

Sorcerers learned how to give spells an ephemeral permanence, allowing them to be "Pre-Cast" and held onto until later. Semi-indefinite spells, which basically looped eternally, were also developed.

This gave way to Compressing spells.. into sub-routines and programs.

Developing spells that could manage and activate other spells, or activate on certain triggers.

The next big development was energy storage, as stores of energy were always the main restrictions on how big or complex your array of spells could be. Though normally they are invisible, spells can be sensed through magic vision, godly insight or by the highly-energized feeling of being in contact with them. When viewed, a spell's color denotes it's function.

Offensive combat spells are red, while defensive combat spells are blue. Healing spells are always purple.

Outside of combat, blue means a spell that affects other spells, spells that manipulate matter are orange, spells that manipulate energy are yellow.

In the future, one would probably see the rise of more and more complex magical-programs. Expert Systems and maybe even A.I. The next big development will certainly be spells that are semi-independent, requiring only a few refills (Drone-like).

Then self-reproducing, energy harvesting magical lifeforms..

Limitations
The biggest issues with Draemar Sorcery is that it can't affect anything that you can't, say, hit or burn or force.

Things of ethereal spirit are beyond it.

It can't read people's minds, or change shape. Even healing is something that only a true master is capable of. It couldn't tell you the future to save your life.

Even Teleporting is basically just telling a spell to move you somewhere. (It takes forever to identify each and every part of you, so that none of you gets left behind, but it works.)