Insignia

Even though Insignia are not actually 'magic' per se, but a supernatural ability, they are considered to be the most powerful of magical arts within Môsôoriku.

Rules of the Insignia

 * 1) There is a tattoo-like pattern somewhere on the user's body that signifies they can use the 'Insignia'
 * 2) The pattern differs for each person, but will usually represent their Insignia item. E.G. A stick could be a sword, a ribbon could be a whip, etc.
 * 3) Each Insignia item has a power based on what their wielder is like. E.G. Fire-based power for a hot-headed person, debuffing for a person who has a dull personality, etc.

Also, when activated, the pattern will often give off bright light often in rainbowy colors. Calling forth the item for the first time is often exhausting and best done outside of combat. The location of the pattern also often dictates what its use is: Arms mean weapon (E.G. Sword, mace, etc), Body means Defense (Shield, Armor), Legs mean mobility/speed (Boots, shoes), and Head means utility (E.G. Hammers, needles, etc).

First Age
None

After the First Age
Several from the Noble Houses of Môsôoriku.